Videogame Prototypes |

Client: Computer Science MS - Thesis Project
Position: Kinect Engineer & Technical Artist
Platform: Unity 3D

My goal with this game is to create a fun Kinect interaction, not super complicated but easy and simple!
On this game the players can transform into different Zodiac animals and travel around fun adventures, recognizing the player positi

Client: University of Utah Mechanical Engineering Department
Position: Interaction Engineer & Technical Artist
Platform: XNA

The goal of the game was to teach mechanical engineering students basic concepts about gears and forces.
It has a few puzzles where the player has to calculate the torque needed to create the perfect parabolic shot by using basic formulas, modif

Client: University of Utah Mechanical Engineering Department
Position: Gameplay Engineer
Platform: XNA