My goal with this game is to create a fun Kinect interaction, not super complicated but easy and simple!
On this game the players can transform into different Zodiac animals and travel around fun adventures, recognizing the player positi
Client: University of Utah Mechanical Engineering Department
Position: Interaction Engineer & Technical Artist
Platform: XNA
The goal of the game was to teach mechanical engineering students basic concepts about gears and forces.
It has a few puzzles where the player has to calculate the torque needed to create the perfect parabolic shot by using basic formulas, modif
Client: University of Utah Mechanical Engineering Department
Position: Gameplay Engineer
Platform: XNA
The game was intended to show how tactic feedback could be used in video games.
The mechanical engineering provided us with custom controllers that stretched the skin below the player's thumbs to give them information about what was going